These will let you get up to 100 pounds of gear. You’ll need 50 points in Survival or the Strong Back or Pack Rat perk to convince him that you can carry more than that. Tell Jed that you’re ready to go, and he’ll pull the weight check. You can then either make him carry some of your gear or make him leave the caravan. If you have 45 in Science or 50 in Speech, you can also point out that his Pip-Boy isn’t working. He obviously didn’t grow up in Vault 22, judging by the lack of spores, so you can call him out on that. You can also question him about his vault suit and pip-boy. You can then sell him some Psycho for 30 a piece, or Fixer for 80 a piece or you can tell him to leave. If you have 45 points in Medicine, you can note that he’s addicted to Psycho. Talk to Jed first, but then talk to Stella for some background and talk to Ricky for a few business opportunities. Go into it to find the caravan waiting for their new recruit. You can start this DLC off by marking the “Happy Trails Expedition” quest on your map, and then walking to the north of New Vegas to find the Northern Passage.
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